He is a good close-combat fighter with good combo setups. New comments cannot be posted and votes cannot be cast. He also has a tether grab; however, it can latch onto the ledges. Rooftop Snipers is a pixel-style shooting game where you have to shoot famous characters off of the roof . Mr. Game & Watchs most of the smash attacks pack a heavy punch, and he has some of the powerful KO options to execute while fighting a one-versus-one fight. Lucas' up smash can potentially K.O. With Kazuya and patch 12.0 dropping, we've seen yet another character in the Super Smash Bros . Softhopping is a technique introduced in Brawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. Ultimate players from 11 regions but the most used and most successful fighters on the large roster. His sword does high knockback and combo damage. are currently the best Smash Ultimate you can lay your hands on. Olimar uses five different kinds of Pikmin to confuse opponents. Ultimate, and he brings a solid Final Smash with him. The Animal Crossing duo are good examples of this. This is a highly powerful attack from the classic character. Moreover, when it comes to pressuring an enemy, Chroms aerial attacks are the go-to movesets. 1.5% (spiked ball), 1% (chain) (Whip Rush). He is also the lightest fighter in the game, which makes him launching into the air much easier than other fighters. This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. One of the greatest strengths of Isabelle is that using Balloon Trip, she gets recovery quickly, and the Lloid Trap allows the fighter to keep an enemy at bay from her. All the fighters coming under C-tier are below-average performers in the game. Some significant buffs have greatly improved their potential in Smash Ultimate. Please Help us. Fighter: Little Mac. Moreover, he has multiple recovery methods to get back to the stage. For the basic jump, press Y. Kirbys strength lies in his small-sized appearance, six jumps, and low crouch. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. You can play in single or two-player mode, against the Joker, Mr. T, and John Wayne. Lucas' most powerful move is arguably the most powerful up smash in the game. His down aerial attack can also meteor smash an enemy. Due to his low height, he can avoid most of the incoming attacks pretty quickly. All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. "Jump by tapping up or by pressing or . At the end of the day, make sure to choose the character(s) that you have the most fun with and will be the most motivated to improve with. His fighting style heavily relies on combos, and he has great mobility on the ground and reasonable aerial control. This Smash Bros Ultimate tier list will cover the best characters as of 2023. Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. Most of her attacks have great range and are very powerful. Ultimate is, in keeping with its name, the ultimate Smash Bros. game. Sheik has a variety of combos and good agility in Super Smash Bros Ultimate. These playing units foster undemanding learning curves while still managing to pull perfect shows of fighting mightiness. Incineroar has low mobility, but he makes up for it in the frames department. The most basic type is a standing jump, which is a jump without any other inputs. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. Diddy Kong, Joker, Kazuya, Peach, Sheik, Steve, Cloud, Dark Samus/Samus, Lucina, Mr. Game & Watch, Ness, Yoshi. He comes with three jumps which cover a decent amount of height. Pac-Man is a pretty agile fighter on the ground as well as aerial. 438. The numbers in the top left corne. Theyre constantly being pushed to their limits but they have much lower ceilings than characters above them. Soras ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. But opting out of some of these cookies may have an effect on your browsing experience. His close combat game is strong as his combos are powerful the close he is to an opponent. He has a great matchup spread against many of the top characters in S and A and although he has hard counters out there, they tend to be very niche like Pac-Man and Villager. He is a poor fighter when it comes to approaching an opponent via aerial-based attacks. He is an excellent close combat fighter. Dark Samuss Bombs attack allows the character to hover in the air for a while, which is an excellent setup for recovery and attack both. During each duel, you have to jump forwards and backwards to dodge . We will update the SSBU tier list as soon as new fighters join the roster and we get hands-on experience. Banjo Kazooie, Duck Hunt, Lucas, Pichu, Marth, Meta Knight, Robin. It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Primary: Pit (OG) (+3 slots) Supports: Walhart (+Super Armor, - Slow Movement) & Victini (+ Hyper Smash ATKs) Little Mac's ground game is on point, so we have to make sure he stays on the ground. The five tiers we choose to categorize the games vast character pool are based on how we think each character fits into a respective tier. Ridley is a large-sized lightweight fighter. Other than that, Wolfs air game is by far the best in Super Smash Bros Ultimate. Ultimate. All the fighters belonging to the S-ranking SSBU tier list are the absolute best in the game. Despite being one of the high damaging fighters in Super Smash Bros Ultimate, Ganondorf suffers terribly because of the worst recovery system. 5. Using his Hydro Pump, he covers the vertical distance and the horizontal distance via Shadow Sneak. After Steve, hes the most requested banned character. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. No one else can play him like Tween but hes still very well positioned in the meta. They also do not offer much to the table, and mastering their moveset and setups to beat the fighters of higher tiers is a challenge. To be proficient at Smash Ultimate, it's always better to have custom control settings that you feel the most comfortable with. 8. The Wario Waft is an extraordinary KO move of Wario that makes him an overpowered fighter in certain situations. Esports, short for electronic sports, is a form of competition using video games. Over 36,925 games were played, according to PGStats, giving major insight into Ultimate's current online meta. Sonic has the fastest dash speed in Super Smash Bros Ultimate. As a result, launching him into the air is not that easy. He has an excellent running speed which can be used at an advantage to confuse the opponent. They have complex combo mechanics, and most, if not all, attacks are not effective as well. He, too, like her, relies heavily on close combat to deal damage on opponents. This group of characters is mostly comprised of secondary/tertiary pocket and counter picks, along with characters that are represented by players that are incredibly good but make you say Imagine if they played a better character instead. The most significant attribute about this fighter is that his hitbox is considerably small compared to other fighters falling in the same category. There are over 100 stages to choose from in Super Smash Bros. The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. Other than that, Wario has excellent air acceleration and a good movement speed. As a DLC fighter, Byleth fighters have got strong offensive and defensive game. A jump is an action that moves a character from the ground into the air. Since he is a lightweight fighter, he can be launched in the air pretty easily. 2023], Pixel Piece Fruit Tier List: All Fruits Ranked [2023], 7% (Uncharged Robo Beam), 11.5% (point-blank Robo Beam), 4.5% (long range Robo Beam), 22% (point-blank Super Robo Beam), 15% (long range Super Robo Beam), 1.2% (homing lasers), 1% (laser loop), 3% (enlarged laser loop), 3% (hit 1), 2% (hits 2-12), 12% (hit 13 front opponents), 2% (hit 13 other opponents) 5% (hit 14). There are also 2 different methods of performing these jumps. Lastly, we want to explain our difficulty ratings. 16 Players. Jump force is measured in units per frame. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Please let me know if there are any discrepancies and I will check them. 40 Players. Villager has an above-average knockback attack, and he can KO an enemy if the percentage is more than 55%. 9 Ridley: Plasma Scream. In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. Robin is an excellent choice for a ranged damage dealer playstyle. Stay in the center. Bayonetta is a fantastic fighter in the B-rank Smash bros Ultimate tier list for close and ranged combat style. All jumps have 2 performable variants. Sora jumping in Super Smash Bros. It is because he has a good combo and ranged attacks game. On the other end, we have Incineroar, King Dedede, and the Belmonts who make us wonder how good Skyjay, Atomsk, and Dom would be playing top tiers. Super Smash Bros. It results in characters being able gain more height in less time compared to Smash 4, often having 1.5-3 the starting speed and reaching the same heights a few frames faster. With the exceptions of Megaman and Ryu, your short hop height is determined the same way your full hop height is. However, Pit lacks power and speed, which is something that holds him back. Soras advantage state with his aerials and cancels really sets him apart. Note that these are meant for players who are playing Ultimate as their first Smash or platform fighter. It is performed by pressing up on the Control Stick / D-Pad, or by pressing a . Be sure to keep mashing jump until the footstool, and then slightly delay a downair to be sure that you get sour spot. In the 2.0.0 update for Smash Ultimate, learning how to short hop was made even easier. He/she also has a good grab range. 40. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. Moreover, taking him out is not as easy as the fighter has high survivability due to the heavyweight. The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. Below is the full catalog of all 629 Primary Spirits included in the base game. 15% (no bounce), 11.25% (first bounce), 8.4% (second bounce), 0.4% (hits 1-21), 9.5% (hit 22); 17.9% if all hits connect, 23% (leg), 25% (foot), 26% (reversed, leg), 28% (reversed, foot), 19.5% (aerial, leg), 21.25% (aerial, foot), 22.1% (reversed aerial, leg), 23.75% (reversed aerial, foot). Replacing trophies and stickers with spirits was quite a controversial move, particularly as they no longer come with a little flavor text describing the character they represent. , How could we improve this post? Ness is an excellent pick for the players who want to pressure opponents consistently. Other than smash attacks, he does not have a good number of kill options. Shulk is the master of attacking opponents from a distance thanks to Monados energy blade extending ability. Immediately following Super Smash Bros. Ultimate's release, King K. Rool near instantly amassed a reputation for being overpowered.While harder to push off the stage, heavy characters historically tend to struggle in the franchise. If you're a Smash Ultimate player, then you're probably familiar with the 10 most powerful moves in the game. Mii Swordfighter is an average fighter in the C-rank Smash bros Ultimate tier list. Hence most of the time, the opponent will not know whether to attack or defend and will most likely use a shield. Unfortunately, due to high frames, King Dedede has got a large hitbox that makes the fighter easy to land damage. Most of his fighting style involves basic moves to advanced combos on the ground and aerial attacks; he also has good tilt attacks, ground, and aerials. The resulting jump force formula is (sm)+a-g. The jump physics of Smash 64 are significantly different compared to later games. Each player has a percentage meter which rises when they take damage; characters become easier to knock into the air or out of bounds as the percentage increases. Bayonetta, Ice Climbers, Rosalina & Luma, Sora. Pikachu is not easy to hit. However, Chrom is strictly a close combat fighter, so he may not be a great fit for players who look for a ranged fighter. Other than that, Dr. Mario, like Ganondorf, is also weighed down by the worst recovery system in the game. The Up Tilt also allows for effective juggling. Moreover, if Nana dies, Popo will also die. Here are five essential tips for playing like a pro in Super Smash Bros. The only downside with Ken is that his recovery is predictable, which most opponents can exploit. Ultimate, but the easiest way to earn them is by simply playing through the World of Light mode. Mario jumping in Super Smash Bros. Melee. Mii Gunner is a ranged fighter in the B-rank tier list. Super Smash Bros Ultimate features a growing roster of more than 80 fighters in the game. Cloud is amazing in close combat. If youre a brand-new player, try these out. Best. At higher percents, up air will be the better option. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. Moreover, Roys counterattack is also a very powerful move that can deal good damage. Mastering low-ranked Smash Ultimate heroes are definitely not worth the output performance; therefore, choose wisely. Genshin murder mystery. The only problem with Young Link is that he does not land a great knockback attack range on an enemy. Inkling also uses the ink to slow the opponents movement as she sprays the ground with ink. Missing Vowel Minefield: Super Smash Brothers. He also has terrific edge-guarding moves, giving him enough room to recover. 0.2% (loop), 0.5% (penultimate hit), 5% (last). Donkey Kong has been a staple of the series for a long time and is one of the best fighters from Super Smash Bros. 64. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. Banjo & Kazooie can also do three jumps, which are great for recovery. Since he is a small-sized fighter, he has got a small hitbox. Megabot Battle Arena is a chaotic robot building & robot fighting game where you build your own destructive robot fighters called Megabot. DI in is exactly the same, just the other direction. His down aerial does a Meteor Smash attack on an enemy. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety). When it comes to mixing playstyle between rushdown and zoner, this fighter is a perfect fit for it. The lag on shuriken makes it predictable and easy to perfect shield, the reward is not high unless fully charged, and shadow sneak is far too laggy . His small size also comes with a few disadvantages; he is easy to KO and has little endurance. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). Luigi uses equipment for offense and defense purposes. Within a few minutes, the game loads successfully and you can start playing the game. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. Other than that, the fighter also has a good recovery, making him overall a better fighter. It is because she has got fast air and dash speed. Despite the great usage of the whip for the recovery, Simon does not have a lot of setups to recover. Welcome to Smashboards, the world's largest Super Smash Brothers community! In Melee, characters with faster jump squats can also perform faster wavedashes, but the window of timing is also reduced, requiring more precise inputs from the player. Brawl added a jumping mechanic known as footstools. For the CPU Mode, see Jump (CPU Mode). However, like Isabelle, Incineroar also does not have any projectiles to attack enemies. A gamer since birth (Dad was a hardcore 80's arcade-goer). Other than that, Mii Swordfighter is lightweight and is easy to launch and knockback, especially at a mid-to-high range of percentage buildups. Wolfs blasters fire a laser that has a long duration and lands a powerful attack. He has got a good variety of combos on the ground and in the air both. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under . Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. Pac-Man is another great fighter in our S-ranking of SSBU tier list. 1% (initial hit), 10% (hits 1 and 2), 20% (last hit), 1.5% (center multihits), 1% (edge multihits), 10% (explosion). Most of Captain Falcons attacks have minimal ending and landing lag while executing aerial-based attacks. Snake is better suited for a zoning and camping playstyle in Super Smash Bros Ultimate. He is a very agile fighter in the air and on the ground both. Not only his attacks are strong, Donkey Kong has also got powerful throws, making his movesets pretty good for a heavy fighter. In the Settings Menu, go to Controller Settings, where you will find a layout of your current controller settings. HugS gives his insight and tips on how to attack . Joker is by far the best character in Super Smash Bros Ultimate. This results in fighters taking longer to reach their maximum jump height, but allows them to cover more horizontal distance before beginning to fall, and potentially allows aerials to hit which the user would have otherwise been to high up to connect with by the time the first hitbox comes out, similarly to instant double jumping. I'd bet a big old chunk of money that a majority of Smash fans kept the Ashley spirit on for a majority of WoL. However, the Buster Sword allows the fighter to deal a ranged attack as well. Most of his attacks have a decent range and can maintain a distance while attacking the opponent. simon shoots the smiling sambo,