Assassin still lets him utilize his speed, dex and Bow strength to great effect while giving him a melee option with Swordfaire to patch up his less than desirable strength. Early: Damage/Healing The only big exception here is for units that stop at Advanced classes for a given playthrough (e.g. Then I made him archer just to get the +20 hit ability. I took her through the Valkyrie training to get Uncanny Blow for the 30+ Hit which meant she never missed an attack afterwards. Cause I actually plan on building Hilda into my Wyvern Lord for my Golden Deer Route. I didn't get very good defense or resistance on her, so she was stuck in player phase only for a long time. Bernie is easily one of my favorite characters in the game, probably my top fav. There is a lot of discussion on what is the best build for a unit, but the best might not always be what a player is looking for. She really came into the role of dodge-tank after becoming my dancer for the sword avoidance. So using these two builds, you could expect your endgame Wyvern Lord to have about 9.5 more speed than your endgame Paladin. Not sure if i have time to switch build paths at this point (Ch. She kept it up even into late game, though her bulk fell off. I had not used Jeritza before so his usefulness was a question to me. I tend to play very aggressively and quickly. The game itself was also split into phases with very distinct challenges for me. The remaining 3+ can be anything with an emphasis on support/versatility to balance the team and be ready for any situation. Or maybe I'm just sentimental and don't like excluding people so I try to find ways to make them more useful . Working on heavy armor so he can equip Aegis Shield with little speed penalty later. Armored foes in particular, she cleaved through like a hot axe through a buttery paper bag. Restricting her to Bolt Axe on a flying wyvern just seems silly to me. : I am however on my 3rd NG+, 4th overall, run where I am only using guys on Silver Snow. If you're hooked on a feeling, Brigand -> Sniper. This can serve as a good reference for people who want examples to look at whether they are attempting Maddening for the first time or want something to compare their own builds to. I felt that I needed to get her to be my dancer so she'd survive turn 1 of her paralogue (sword avoid 20) which did help a lot. She doesn't get any utility spell like Rescue, Warp, or Ward. Caspar was very solid throughout the mid-lategame. Noble>monk>mage>warlock until dark merchant> WL. I very often used Edelgard to bait enemies such as assassins, swordmastersand Pegasus knights because she was largely untouchable by them and being doubled didn't matter when she couldn't be hurt. Dmitri is better as Paladin for Canto and the extra move, Ashe should be Sniper. Hes OP. Class Progression: Soldier > Archer > Cavalier > Sniper > Bow Knight When I first played through Blue Lions, I recruited Dorothea and made her my dancer. Lance Prowess Lv5, Lancefaire, Death Blow, Darting Blow, Swordbreaker, Final Lv 34: Highest Stats Str 37, Spd 31, Primary Items: Silver Lance+, Brave Lance, Scythe of Sacriel, Lampos Shield, Battalion: Gloucester Knights +6PAtk, +6MAtk, +15Hit, +5Prt, +5Rsl, +7Cha. Hes also a monster with a bow and tends to ORKO enemies using an Iron Bow+. I look at a character and try to find what they're good at and in the case of Annette what jumped out at me was her rally abilities. Just a warning about Rally Speed, however, that it tails off a fair bit in the lategame. How did she even manage to not get 1-shot? Early: Physical Tank I ended up using him as another dodge tank and utilizing his battalion and encloser to lock down enemies that I couldn't deal with on that turn.Hilda. Tank:split into physical, magical, dodge, and vantage. She doesn't get a siege magic spell like Bolting or Meteor. Their main enemy will have a heavy focus on magic units and as I understand it, the end game will be full of mages. If you have stats/screenshots from the end game it could be nice for people to compare as well, but no pressure. Grappler/Sniper have guaranteed follow-up arts, and War Master can potentially get him Quick Riposte; with QR, he can equip Aegis Shield+Killer Axe and go to town. But what about Wyvern Lord? Assassins and Paladins). I know I fed some of the mag boosters to her, but most of my gardening was spent patching up Byleth, Catherine, and Ingrid's Strength. Second path listed but add Dark Knight after Warlock. they helped secure crucial ohkos! Mercedes can stay Bishop, she's a healer anyway. Even with Wyvern Rider/Lord base strength, Annette's going to be taking a pretty significant AS penalty for using the weapon and her speed isn't fantastic to begin with. My Annette was flying around one rounding enemies and couldtake a reasonable number of hits on enemy phase until chapter 16 or so. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ( I read a forum about using a broken weapon in free battles). Then as I progressed and by the time I recruited Lysithea (Ch 6 or 7 i think) I noticed that Annette's actually quite strong, despite not having any of said non-generic spells, she can still ORKO most enemies (at least so far), this is on top of her amazing rally? Even two people who make the exact same "build" might have a different perception on how good it was depending on how they used it, what abilities they chose to use, and how it synergized with the rest of their team. 2017 Barnes & Noble Best Book of 2017 Smithsonian Top Ten Best Children's Book of 2017 2018 Bank Street Best Children's Book of the Year . Marianne was one of the first recruits that made it to endgame. Plow". This added bulk kept her going until she had the speed, and alert stance, to just dodge everything. Browse Mercedes-Benz SL-Class vehicles in Bensenville, IL for sale on Cars.com, with prices under $99,990. Your link has been automatically embedded. If there was an MVP of this run, it would be Petra without a doubt. As I did not get her until Chapter 11, Leonierequired a little bit of grinding to get her where I wanted her to be. Also, the lack of diversity is caused by the limited selection of skills in weapons where each individual character excel. You're browsing the GameFAQs Message Boards as a guest. I had her use that as a Fortress knight and she became the new "Ms. Throughout the early-mid game, Byleth used Brawling as well but by the time I was able to get a Brave Sword, Byleth didn't have the speed to be able to x4 enemies and so I switched to sword exclusively. Dancer Annette is decent but just like Flayn shes way too slow so shed have to be protected. She could not double Swordmasters, but she didn't get doubled by them either. End: Damage Late: Benched. He just kind of did what I needed him to do on a particular turn, didn't excel at anything but was able to pick up slack. I didn't want to worry about keeping Retribution up on him, so going bowsmade more sense than trying to make use of magic weapons. Dancing, Rally, Warp. Frankly I think if a character is that strong early on but suddenly becomes poor towards the end it would be poor design from the developers. I'm not sure what you mean by this Are you saying solo Maddening isn't optimized? Very interesting team you've got there. As for Dark Knight, I hear it's not a good Master Class. Though I had it from the beginning, I refused to use the special grinding battle. The expected growth in each of these builds due solely to the growth rates of the classes insome key stats would be: Ferdinand (Paladin): 8.5 HP, 2.75 STR, -3 SPD, Ferdinand (Wyvern Lord): 9 HP, 3.75 STR, 1.5 SPD. Late: Chip Damage. He had solid Resistance as well, so he was used on occasion to tank a magic attack. Wyvern Lord is always good. Dark Flier is also fun, but generally as a magic blaster she is going to be fairly mediocre unless she gets blessed due to her spell list. I used my first normal run as an experimental game and learning experience to learn more about the mechanics. In the early game, his Tempest Lance was one of the only things which would reliably one round enemies. Ispec out all of the physical flyers as dodgetanks, giving my highly mobile, extremely fastdodgetanks at all parts of the weapon triangle (Byleth - Sword, Leonie/Ingrid - Lance, Petra - Axe). This book offers evidence that he may be even more original as a thinker about film than as a director. All this information is made easily visible if you take a snapshot of your character's information screen in battle from either the Inventory page or Battalion page. Late: Damage/Warp. I've added your build to the list. Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. Early: - Paste as plain text instead, End: Damage. Also, if you are curious about builds in general, you should visit people's playthroughs, because some of them do a rundown of their characters before starting the chapter. Those are very standard builds for your characters, and there's nothing wrong with that. 2023 GAMESPOT, A FANDOM COMPANY. The route is Crimson Flower. Excuse me for being a newb for the game series, but just a quick question. I am about to start my first maddening run and I need some advice on my build as I have no idea what to expect. Lategame is the majority of the post-timeskip section. Mid: Damage I found battalions can make a massive difference to the unit stats. Lorenz was my 13th unit and I had him trained up to be nearly the same level as the rest of the party but ultimately found more value in having him as an Adjutant to Ferdinand and therefore Thyrsus was freed up. Maybe her strength in Axes and the fact she obtains an axe relic are clues to head in that direction for the end game. She makes a fun dancer/rally unit. Because she does have a weakness in heavy armor skill. I would think Leonie could work better as a Falcon Knight because she's naturally very fast and lance jab doing more damage based off of her speed looks really good especially with lancefaire. There were few units that could not be eliminated safely and often with a Crit at that point. Often, the optimal builds advice comes off to someone like me as "if you do anything else you're not gonna make it". As for getting the unlock, a couple of lectures and a few weeks of armor training focus forher to reachD. This was enough to unlock the class with her initial Axe rank. I had intended her to serveas either a Paladin or Falcon Knight but she struggled to do any meaningful damage outside of making her a Sniper. Faith Lv5, Reason Lv4, HP+5, Fiendish Blow, Mag+2, Final Lv 35: Highest Stats Mag 32, Res 29, Battalion: Secret Transport Force (Stride) +3PAtk, +15Avo, +5Prt, +5Rsl, +8Cha. Thanks for your input, everything you said, and in particular this point will be good for me to keep in mind as I continue to progress. All thanks to the stupidly high damage output of enemies on each mode. Eventually, I swapped back to a real class, once the dodge tanks had fully come online and I didn't need extra healing anymore. Early: - Maddening is an unforgiving mode where a misplaced unit will more often than not, lead to death. I think the fact that someone beat the game on Maddening indicates that they are at least 'good enough' for the settings they played the game on (admittedly though, what's 'good enough' might differ from player to player or even run to run). Although speed also boosts avoid. best class for annette maddening. Create an account to follow your favorite communities and start taking part in conversations. But unfortunately, you're suggesting that we don't post NG+ runs. BL but you have someone else using that? Sometimes one just wants to finish up and move on. I don't think that it affects Annette's rallybot status (she still has the best set of rally skills in the game), but it is a consideration for using her in your late-game team. So I think having examples to look with some explanations can shed a lot of light. homework, or independent learning when in-class participation is not possible. Besides that, this feels like a pretty normal build for her. That said Paladin is not bad by any means. Now we have an actual +Mag Flying Battalion for her to equip. Thirdly, I feel that while there is a lot of discussion on character builds, I havent seen much consideration given to team builds. She doesn't get any mass healing. This is where many of the characters who I was sort of training became benched if they didn't wind up leveling well. Farewell, My Lovely - Raymond Chandler 2002-06-11 Fishing was the worst. And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. I ended up investing heavy into swords for Wind Sweep and I don't regret it. The result is that she can flatten absolutely anyone with either physical or magical damage or fly over to rally one of my other units then get back to safety. But anyway, even amongst standard builds, there's still some variety and depending on which post/comments you read you might not get that impression. Another reason for wanting something like this is because the discussions I see often focus on what are the optimal builds for each character. Damage: Damage units are capable of one rounding enemies reliably. Yuri/Shoujo-Ai is the purest love. And there's a couple of flexible spots where I'll list a few options, but they are largely interchangeable. By providing examples of what others have used to beat the game with, I hope this category of sub-optimal but good enough builds might get exposed. I think images are ideal but not necessarily a requirement as long as this information is provided. If you make Annette dancer, do her rallies take effect when you dance? Working in tandem with Leonie and Caspar, she mopped up anything that was an enemy ranged attacker with relative ease, safely out of their range. Best Classes for Each Character This tier list will show who are the best units in Fire Emblem Three Houses (FE3H). It is nice to include comments you have on your play style and characters. In any given day, we probably ride the Foreign Language Feels roller coaster up and down dozens of times. Everyone else needed to do hit and run. Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. Going a few extra levels to get a valuable skill is more than worth it, it's like early promoting in other FE games, sure you technically lose potential but the advantage you get is far more worth it. Can you save scum certification exams or is it hard locked whether you pass or fail on a given day or not? Which class should Annette be In a golden deer maddening run? First class path is solid too but you need a better understanding of the game to make it work. DLC wise, I did the Anna quests as well as used the Sauna and some auxiliary battles early in the game. I got him poison strikes as well as Recover. Mid: Healer/Chip Damage I also held off on using any of the DLC items until the third to last chapter, where I just got tired. But it's also an example of looking at characters in isolation. You can see it takes the enemy's hit from 30% down to 21% (I guess some rounding is involved?) Which class should Annette be In a golden deer maddening run? beginning French class, Practice Makes Perfect: Complete French All-in-One will help you master French in no time at all. I have never been so impressed with a unit in my entire life. To trade all that away for say Lysithea simply because her spells hit harder sounds like a loss to me. In general, Sniper is better than Bow Knight, with the exception of Leonie/Cyril (who get Point-Blank Volley). I opted to drop Raphael back to grappler for Fierce Iron Fist after I got Quick Riposte. I also use this sometimes when I want to send in a unit to safely dispatch a bothersome enemy deep behind enemy lines. It is the David and Goliath, true-life story of an . Let's assume that in both cases he goes Noble->Fighter-Brigand (to pick up Death Blow) for his first 15 levels. I made her a mage before going for Wyvern rider in my first attempt at the Blue Lions, but it does feel odd growing her magic stats, only to no longer use Reason after making her into a Wyvern Rider/Lord. She hit several Magic stat boosts on level up pretty early and was the only one with a 3 range attack through Thoron for quite some time. I aimed for efficient play overall and was willing totake risks to clear maps faster, not in a turn count sense, but in an overall playtime sense. Because as we've learned, you don't really have "good days" and "bad days" with learning a foreign language. There were few units that could not be eliminated safely and often with a Crit at that point. But what about Wyvern Lord? In terms of the Gremory master class, I myself prefer giving that to Mercedes, as she's skilled with both Faith and Reason magic. No questions asked. If the DLC is not available, I tend to use Mercedes as the primary healer (best healer in the game) and Dorothea as a back-up to both Mercedes and Lysithea. I actually just finished my BL Maddening/Classic run last night. Just a warning about Rally Speed, however, that it tails off a fair bit in the lategame. Table of Contents Best Classes Protagonist Character Black Eagles House Blue Lions House Golden Deer House Ashen Wolves House Church of Seiros Knights of Seiros Non-faction Characters Other Strategy Guides Additionally, the Bolt Axe is not a panacea either. Her best class is probably bench. Mercedes: Bishop, Gremory. It depends on whether you prefer double darks or +10 heals. shawn bradley wife height vice grip garage jessica bieri You're browsing the GameFAQs Message Boards as a guest. Plus since I like to pair Annette with Claude, it seems thematically appropriate for me to make her a Wyvern Lord so she and Claude can ride wyverns together. I have a lot of fun with her as a dancer. I did utilize repo on all my fliers which made some parts (Manuela paralogue specifically) very easy. The upshot is that for these two builds, the difference between the classes isn't that huge in most stats. I built her up as a Bow Knight with a crit focus and in my case she became easily one of my most important units. She does well as a Gremory. I also felt the same on DLC items, but I wasn't having problems clearing maps, they were just tedious Actually, tedious sounds like a verygood description of both early game and late game on Maddening. It'sa fair point that on NG runs in particular, you should be looking to maximise the effectiveness of each unit in the context of their house, which means that Annette should be one of your go-to magic attackers until at least Ch. Mid: Damage 18 14 comments Best Add a Comment MattLocke 3 yr. ago She's pretty flexible. All of the resources got fed into units capable of doing that. Dedue was a godsend early on. Bow Prowess Lv5, Bowfaire, Bow Crit +10, Hit +20, Death Blow, Final Lv 35: Highest Stats Dex 33, Spd 30, Primary Items: Parthia, Silver Bow+, March Ring, Battalion: Mockingbird's Thieves +5PAtk, +5MAtk, +10Hit, +10Crit, +10Avo, +3Prt, +3Rsl, +5Cha. This thread is one of the things that convinced me to register since Annette was definitely my Maddening BL run's MVP by a wide margin. At first glance, Shamir's abysmally low Magic stat and late-game recruitment make her a terrible choice for any class that relies on Magic. How exactly is Lightning Axe killing a significant amount more enemies than spells do? The ability Sacred Power also boosts their and their allies attacks while reducing damage. And her Faith list is just terrible. Petra was doing really well for a while, but stopped leveling strength. Late: Damage, Dodge Tank. When you suggest going through multiple advanced class for a unit, (Hilda mastering archer first and then go do brigand, for example). I did my monastery sections as effectively I could until halfway through Late game. I switched between the Fetters and Kadmos to give her more movement and more Def when necessary. However, having. Oh well, I think I'll just keep at it and see how it goes. And by the way, it's a great analysis, very useful and insightful, I don't mean there's anything wrong with it. I looked at what's expected for her in this build and I got average in most stats with 14 extra points of Mag. For example what did the team look like in Ch 12/13? - Results (126 votes). As such, Lindhardt was my 12th unit. Lastly, with examples to look at including stats, skills, and battalions, it can serve as a reference for those interested in specific examples of stats at the end game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Early: Damage- It's usually a safe assumption the units will be in commoner/noble from 1-4, beginner classes from 5-9 (5 level), intermediate from 10-19 (10 levels), advanced from 20-29 (10 levels), and master from 30-45 (~15 levels). As far as universally available classes are concerned, it's hard to beat Wyvern Lord. CHAPTER III "I call this a most interesting situation," Lucille remarked, making a little poke with her parasol at an intrusive bee. I found myself without enough healing for the amount of damage taken and she provided noticeable chip that let other peoplekill. In particular, I held off on recruiting Leonie and Hilda thanks to how their levels and extra growths would work out. Also armor knights could never keep up with anyone else, soooo. Class Progression: Soldier > Cavalier > Paladin, Early: Damage- Mercedes should stay Bishop. I also use Annette as my main mage which I think should be standard but I read a lot of people make her a dancer? Plus flying allows her to rally bot things. I actually looked at dark flier for her and was disappointed by the amount of damage her spells did compared to Lightning Axe. ===================================================. Early: Damage- Mid: Damage-, Physical Tank Anyway, I haven't finished a maddening run yet and I'm learning that the game is in fact quite dynamic with changing tactics from the early game compared to mid or late game. At endgame, only high-avoid units, and Vantage Dimitri,were allowed to see a significant enemy phase. Bernadetta (dedicated bow user): Archer > Sniper. The way that I play is that I do my best to construct a party that can keep pace with the nuts AS of enemy units on Maddening, which is why most of the ultra-high speed characters in the game get used. However, she is really the only mage that is a viable attacker that can also heal with Physic. Some characters I went out of my way to grind supports with during meals in order to recruit them, others I gotonce my stats were higher enough because more paralouges is useful. End: Support, Dorothea is a great dancer with a decent spell list. Similarly, nomatter what benefit you get from Wyvern Rider/Lord, they won't make up for Annette's poor growths in strength, defense,or speed. Create an account to follow your favorite communities and start taking part in conversations. magic through to dark knight since she's probably going to be the one using the BL dancers. I've not much else to say about Ferdinand as his role was not very diverse. But many sword users will have Axebreaker, which will give them bonus avoid against Annette's magic attacks. There's a 15% growth rate difference in magic between most of the magic classes and the wyvern classes, so you'd be losing out on some amount of raw magic power.